As early as 2009, 3 years before Fox Lake adopted the 230 ILCS 40 (code for the new video gaming laws), Ed Bender, the then Fox Lake Mayor had seen both sides of the coin regarding the video gaming act. If enacted, he said it might bring the town a bad reputation but at the same time, perhaps it would also attract video gaming enthusiasts from neighboring towns and states where video gambling was illegal. Today, seven years later, video gambling has done more good than harm for Fox Lake and its community. And true to his words, many businesses have sprung up back to their feet. Business data shows that the enactment of this legislation has been good for the whole of Illinois and more local governments are adopting this new law.
By 2012, Fox Lake was waiting for the Illinois Gaming Board to finalize its regulations for the state-run video gaming network so that qualifying business people in the village could apply for their video gaming licenses. Thus, Fox Lake is one of the towns in Illinois that adopted the new video gaming regulations as soon as the law was enacted Arkadium Games. How has this affected business in Fox Lake? Many proprietors say they have benefited greatly as we will see later in this article.
In 2008, the Illinois smoking ban had gone into effect and it had affected many businesses, with some tavern owners reporting up to 30% less business. However, there was a silver lining in the cloud with the enactment of the 230 ILCS 40 because it would bring back business and compensate the owners for the business they had lost since the smoking ban went into effect.
In a board meeting involving business people and Fox Lake leaders, 10 business people asked the leaders to vote in favor of adopting the new video gaming laws.
But the laws were not accepted from the word go without opposition. Mike Behan, the then Police Chief for Fox Lake had written to the board showing his concerns about the intended adoption of the law. Among his concerns was that legalized video gambling would cause more alcoholism, financial problems in the local families and drunken driving. He was also fearing an increase in embezzlement and fraud cases but he did say that the police would consent to whatever the board voted for.
So, after the adoption of the new video gaming law of Illinois in 2012, has Chief Mike Behan been proved right or has the former mayor been vindicated by an increase in business? All of the evidence available points to the latter. You can confidently conclude that the Fox Lake adoption of the new Illinois video gambling laws was well advised and that it has brought more financial benefits than harm to the locals.
The state of Illinois passed the law legalizing video gambling in 2009. Under the new law, fraternal organizations, truck stops, bars, veterans groups and restaurants could set up to 5 terminals in their establishments. They would however have to get a license for each terminal from the Illinois Gaming Board. From 2009, it took a further three years to streamline the regulation but when everything fell into place, Fox Lake was one of the first places to get on the state-run video gaming network, in 2012.
In the first year of approving video gambling licenses in the suburb, the city officials had only budgeted for $12,000 but to their pleasant surprise, the amount of money that video gaming raked in for them was many times more than that, at a handsome $93,338. This revenue was used for funding the Pace Bus program and since then, video gaming revenue has been directed to huge improvements in the village. For a small place like Fox Lake to earn more than $90K in the first year of operation, it shows that there is a lot of potential in video gambling and that is what prompted the licensing authorities to license more establishments to host video gaming terminals.
It is not long that video games have been invented. But the games are much older than you can imagine. The oldest game is the “Tennis of Two”. This game was invented by John Higgingbotham in 1958. The video game of that time consisted of horizontal line on the screen along a perpendicular lie to represent the net. The next video game was invented in the 1960 with “Spacewar”. The next game was played using the television.
The video arcade game “Computer Space” came in the early 1970’s. So long and so forth came in new inventions of video games. Coming to the present time we now find thousands of games. These are easily available. The makers of the games keep improving them from time to time to cope up with the current situation.
All the games have become downloadable. Thus, people can play in their phones and tablets instead of buying video games. The game might have 3-D graphics, realistic movements, and outstanding sound quality. The greater and most common names of video games are X-Box, Game Cube, PlayStation 2, etc.
Some of the common concerns of this industry are children get more attracted to these games. Where the games increase their mental activity but lessen their physical activity. Some parents even come to blame the manufacturers. Thus, the makers have introduced the interactive games. The dance pads added requires the players to imitate the movements of dance. Several other technologies are also being adopted to make the system at par with the age of the player.